□unning Man节目注重□队合作,成□间的默契配合是□目的一大看点。在节目□,他们需□相互□□完成任务,只有团结一致才能获得胜利。□员们的默契配合和幽默互动给节目增添了不少乐趣。
便捷快速的观影□验<□h□>□□h2>□芳的气息<□h2>
[20□□.07.0□ 16:03:06] OpenGL □xte□□io□s:□GL_□ES_depth24, □L□A□GL□_sten□il_te□turi□g, G□_EXT_d□pt□_clamp, GL_N□_sh□de□_noper□pective□in□erpolat□on, □L_CH□OMIU□_□ose_□ontext,□GL_A□GLE_p□ogram_cache_cont□ol, GL□ANGLE_instanced_arrays, □L_EXT_di□jo□nt_timer_query, GL_EXT_textur□_type_2_10_10_10_R□V,□GL_CHR□MIUM_co□y_compres□ed_textur□, GL_O□S_draw_elemen□s_□a□e_v□rtex, GL_□XT_□lend_minmax, G□□EXT_□extur□□compression_dx□1□ GL_NV_EGL_stream_□on□umer□exte□nal, GL_□□S_EGL□image_ex□er□al□ GL_OES_com□res□ed_EAC□RG11_unsigne□□texture,□GL_O□R_mult□view, GL_OES_vert□□_□rray_o□ject,□G□_E□T_□nstanc□d_a□rays□ □L_OE□_te□tu□e□flo□t, GL_EXT_base_□nsta□□□,□GL_□E□_rgb8□rgba□, GL_OVR_mu□tivi□□2, □L□C□ROMIUM□bind_gen□□ates_re□ource, GL_ANGLE_ren□erabil□t□_v□□idat□on, GL_O□□_textu□e_stencil8, GL_ANGLE_co□□_□□xture_3□, GL_EXT_cons□rvative_depth,□GL_O□S□comp□□ssed_EAC_R1□_□nsigned_te□t□re, GL_□ES_comp□essed_ETC2_pu□cht□□□ughA_sR□B8□alp□a_texture, GL_ANGLE_m□mory_size, □L_OES_compre□se□_EAC_□1□□signed_texture, GL_AN□LE_r□bust_client_□em□□y, G□_□MD_p□r□ormanc□_mo□it□r, GL_OE□_c□mpr□ss□d_E□C_RG11_signed_texture, □L_WEBGL_video_texture, GL_EXT_t□xture_□ilter_anisot□opic, , GL_EXT_blend_func_□xt□nded, GL_ANG□E_g□t_□er□ali□e□_context□s□ring, GL_ANGLE_translat□d_sha□er_s□□rce, G□_OES□elemen□_in□e□_uint,□□L_ANGLE□texture□compr□ssio□_□xt□, GL□ANGLE_multi_draw, G□□ANGL□_□hader_p□xel_l□ca□_stor□ge, GL_A□GLE_requ□st_extension,□GL_□ES_E□L_image, GL_ANGLE_base_vertex_base_in□tance, GL_OES_get_pr□gram_□inar□,□GL□□NGLE_clip_□□ll_dist□n□e, □L□OES_draw_bu□fers_index□d, GL_EXT_polygon_of□set_cl□□p, GL_APPLE_clip_d□stan□e,□GL_ANGL□_texture_compre□sion_dxt5, GL_OES_surfac□l□ss□con□e□t,□GL_NV_pixel_bu□fer_object, GL_OES_□GL_imag□□external□e□s□3□ GL_EXT_c□lor_buffe□_□□oat, GL_NV_□ramebuffer_blit, GL_EXT_rend□r_sn□□m, GL_E□□_tex□ure_co□pres□ion_bpt□, GL_E□T_text□r□_compr□ssion_□gtc, GL_EX□_read_□or□at_bg□a, GL_CHROM□□M_bind_u□iform_lo□ation, GL_EX□_draw_buff□rs_indexed, GL_EXT□map_buffer□r□nge, GL_OES□texture_bo□der_□la□p, □L□O□S_□epth32, GL_□NGLE_s□ader_pixel_lo□al_□torage□□oherent, GL_EXT_texture_□ormat_BGRA88□8, GL_EXT□robustness, GL_OES_stan□a□d_derivatives, □L_ANG□E_get_t□x_level_parameter,□GL□EX□□□e□ture_stor□ge□ G□□OES□□e□ture_n□ot, GL_AN□□□_fr□mebuffer_m□□□isam□□□, GL_EXT□unpa□k□subimag□,□GL_A□□LE_□ro□ok□□g□vertex, GL_CHR□MIUM□copy_tex□ure□ G□_EXT□texture_□□□ GL□OES_□ompressed_ETC2_sRGB8_alpha8□tex□□□□,□GL_A□GLE□□ase_ve□□ex_ba□e_instance□sh□d□r_built□n□ □L□AN□LE□lossy□et□_decode, GL_EXT_textur□_compression_s3tc_□rgb, GL_□□S_□bo_□ende□_□ip□□□, □L_□XT_discard_□rameb□□fer,□G□_OES□mapbuffe□, G□_□ES_□ex□ure_hal□□□loat_lin□ar, GL_EXT_clip_□ontrol, GL□EX□_textu□□_b□□der_clamp, GL_OES_shader_mu□tisample_i□terpolatio□□ GL_E□□_sha□er_texture□lod□ □L_EXT_textu□e□□i□□or_clamp_to_e□g□□□□L_OE□_packed_depth_stencil, GL_A□GLE_texture_mul□isampl□□ G□_EXT_col□r_buff□r_h□lf_float, GL_OES_comp□essed□□□C2□punch□hroughA_□GBA8_tex□u□e, GL_□ES_te□tu□e□half_float□□□L_□XT_debug_la□□l,□GL□A□GLE_pack_rever□e_row_o□de□, □L_E□T_draw_□uffers, G□_N□_pack_subimage, GL_OES□comp□□ss□d□ETC2_RGBA8_texture, GL_E□□_EGL_image_extern□l_wrap_m□des, GL_OES_textur□□float_li□e□r,□GL_EXT_draw_elements_base_vert□□, GL_□XT_sRGB, GL□CHRO□IUM_syn□_query, G□_E□T_□ulti_d□□w_indir□□t, GL_KHR_parallel_shader_compile, G□□ANGLE_framebuffer_blit, GL_□XT_fl□at_□lend, GL_□XT_□□ltis□mpl□d_rend□r_to□textur□, GL□EXT□□exture_n□rm1□, GL_ANGLE_□li□□t□ar□ays, GL_N□_fe□ce,□GL_□NG□□_texture□usage, GL_EX□_clip_cull□dis□ance, G□_EXT□fr□g_dep□□, GL_AN□□E_mul□iview_multisa□□le□ GL_OES_comp□essed_ETC2_RGB□□texture, G□_ANGL□_depth_tex□ure, G□_ANGLE□poly□□□_mode, GL_EXT_occlusi□□_query_boolean, □L_EXT_□ebug_marker,□G□□O□S_compresse□_□TC2□sRGB8_tex□ure□ G□_OES□sample_var□able□, GL_KH□_debug